hi, i'm jos!

founder, developer, and devops engineer.

quick intro!

First off, hi! My name is Jos, and I love to build things. I both develop and own projects within spaces like Minecraft, Roblox, and Fortnite. (see more here)

I obsess over creating experiences that are beautiful, easy-to-pickup, and unique to play. I also love cookies & have a cat.

If you'd like to chat about a project or just want to say hi, feel free to reach out!

links

about me

my about-board

who i am, what i do, and what i love! (p.s. the sticky notes are draggable!)

👋 hi, i'm jos!

the various stickies around the board showcase stuff i specialize in. but to bring it down to two words, i love making cool stuff. my work, skills, and focus all build on creating projects that can scale and be remembered for a long time for my users.

i've worked with multi-million creators like Tubbo & SpeedSilver, companies like VALORANT, and built my own projects from scratch as well. if you're looking for someone experienced to help build or scale your work - reach out!

game dev ugc scalability infrastructure frontend backend

what i do

i'm a software & devops engineer. i specialize in java, kotlin, and typescript. i also work with docker & kubernetes.

my "build philosophy"

when i approach building something, i obsess over beautiful visuals and fun gameplay. i believe games should be as memorable as possible and great gameplay does just that.

some fun facts about me!

i have a cat named whiskey! i also love cookies, robots, and reading webtoons.

other skills & specialties

i have experience with frontend work, game design, and marketing. i also regularly lead teams of 20+ people.

projects

clients & work

some of the stuff i've built, worked on, and created!

current active projects

my staple & currently active projects

past work

projects i've previously been involved in or built myself.

2025-2026 · founding software engineer

Timbers Studios

Tubbo's game development arm for Minecraft networks, Bedrock addons, and creator-led UGC work.

work

founding-team engineering across gameplay systems, core development, and infrastructure.

impact

helped shape the technical foundation while supporting a new studio tied directly to a major creator brand.

founding team ugc infrastructure development

2024-2025 · software & devops

starfury

an MMORPG Minecraft project focused on custom RPG systems, infrastructure, and large-scale live operations.

work

built core plugins, designed RPG mechanics, and ran the infrastructure behind the network.

takeaway

sharpened the overlap between gameplay design, backend systems, and operational reliability.

system ops plugins game design

2024-2026 · software engineer

LeoneMC

an 800+ average-player Minecraft network with custom minigames, core plugins, and systems infrastructure.

work

helped build minigames, core plugins, and the infrastructure that kept the network running.

takeaway

strong mix of gameplay engineering, systems thinking, and scale-minded development.

game design plugins system ops

2025 · lead developer

VALORANT

the Minecraft network built from scratch for VALORANT's official Discord community.

work

led development and built the full network from the ground up for launch.

result

launched at 1,000 concurrent players and generated over five figures in revenue on day one.

launch leadership revenue

2024-2025 · software & devops

hideaway

a social Minecraft server on a tropical island built by Graser and Kiiingtong.

work

helped build infrastructure, create plugins, and design the gameplay systems for the network.

context

creator-led project work that mixed live operations, social design, and custom server development.

system ops plugins game design

2023-2024 · lead devops engineer

hoplite

a massive battle royale Minecraft network that regularly handled 1,000-2,000+ players.

work

designed and led the infrastructure needed to support very high player counts reliably.

takeaway

deepened scale operations, optimization, and technical leadership under heavy live load.

system ops scale ops leadership

q4 2022 to q3 2024 · co-owner

disruption

a lore-based modded server funded personally and built with a volunteer team.

what i handled

co-running the server, shaping the experience, and supporting custom modpacks and seasons.

why it stood out

it merged narrative, community, and gameplay into one passion project.

passion project custom modpacks story seasons

2022-2026 · founder & ceo

Starnova Studios

a game studio building, owning, and operating high-quality Minecraft networks at meaningful scale.

work

lead product direction, development, operations, and team management across the studio.

impact

we develop, own, and run 4+ servers with around 1,000 average players collectively.

studio work development leadership

2022-2023 · development + operations lead

starmc

a persistent-gamemode and minigames network with custom infrastructure and systems.

work

led operations while building plugins, server setups, and gamemodes.

focus

close developer collaboration plus keeping projects moving forward.

2021-2023 · freelancer

freelance

early client work across a range of teams, projects, and technical needs.

work

built and maintained projects at scale for multiple clients across development and infrastructure.

impact

the work reached over 600,000 unique players and generated over six figures in revenue.

client work teamwork development

2024 · lead developer

ForgottenSMP

a D&D-and-survival hybrid server that brought roleplay and Minecraft together.

work

led development and built the initial server from scratch.

scale

averaged around 300 players while supporting a roleplay-heavy gameplay loop.

development leadership scale

contact

get in touch

reach out for collabs, projects, or just to say hi!