hi, i'm jos!

founder, developer, and devops engineer.

quick intro!

First off, hi! My name is Jos, and I love to build things. I both develop and own projects within spaces like Minecraft, Roblox, and Fortnite. (see more here)

I obsess over creating experiences that are beautiful, easy-to-pickup, and unique to play. I also love cookies & have a cat.

If you'd like to chat about a project or just want to say hi, feel free to reach out!

links

about me

my about-board

who i am, what i do, and what i love! (p.s. the sticky notes are draggable!)

👋 hi, i'm jos!

the various stickies around the board showcase stuff i specialize in. but to bring it down to two words, i love making cool stuff. my work, skills, and focus all build on creating projects that can scale and be remembered for a long time for my users.

i've worked with multi-million creators like Tubbo & SpeedSilver, companies like VALORANT, and built my own projects from scratch as well. if you're looking for someone experienced to help build or scale your work - reach out!

game dev ugc scalability infrastructure frontend backend

what i do

i'm a software & devops engineer. i specialize in java, kotlin, and typescript. i also love docker & kubernetes.

my personal philosophy

i obsess over making things pixel-perfect and fun to play. i believe experiences should be memorable and easy to learn.

some fun facts!

i have a cat named whiskey. i also love cookies, robots, and reading webtoons.

other skills

frontend, game design, team leadership, and marketing are all additional areas i have experience in.

projects

selected work

a tighter index of the work on my resume. click any card for the short version.

actively working on

current focus and recent work i still want front-and-center.

past work

the wider archive from projects, studio roles, and older client work.

2024 · co-founder

ingot

a startup aimed at simplifying hosting and scaling so creators could focus on building.

what i handled

sales, relations, technical systems, and team management.

why it mattered

it started with creator ecosystems like Minecraft and Rust.

startup infrastructure team management

2024 · software + devops engineer

starfury

a global studio building large-scale UGC experiences for players around the world.

work

built scale-first systems and solved unusual technical problems with a distributed team.

takeaway

sharpened collaboration across timezones plus logical and creative problem solving.

2024 · software engineer

leone

a multi-game studio building unique and engaging content for players.

work

shipped content, suggested improvements, and self-tested work for quality.

takeaway

strengthened game design basics, personal management, and engineering habits.

2022 · owner + operator

soul realms

a Minecraft network designed around multiple unique persistent gamemodes.

what i handled

ownership, operations, and development from scratch.

what it taught me

project management, game design, and deeper development experience.

persistent modes custom coded minecraft network

2023-2024 · devops engineer

slimymc

a minigames network targeting hypixel-level scalability with player-focused gamemodes.

work

handled operations and systems, especially gamemode directives for scaling.

note

the project was later acquired by Starfury, where the work continued.

2023 · devops engineer

hoplite

infrastructure work for a very large Minecraft network under resource-heavy gamemodes.

work

built and set up infrastructure aimed at extremely high player counts.

takeaway

deepened devops, infrastructure operations, optimization, and team communication.

q4 2022 to q3 2024 · co-owner

disruption

a lore-based modded server funded personally and built with a volunteer team.

what i handled

co-running the server, shaping the experience, and supporting custom modpacks and seasons.

why it stood out

it merged narrative, community, and gameplay into one passion project.

passion project custom modpacks story seasons

2022-2023 · founder

starnova

a coalition of developers and artists working on original player experiences.

what i handled

founded the group and set direction across a multidisciplinary team.

why it mattered

it created structure for ambitious collaborative work.

collective creative leadership team building

2022-2023 · development + operations lead

starmc

a persistent-gamemode and minigames network with custom infrastructure and systems.

work

led operations while building plugins, server setups, and gamemodes.

focus

close developer collaboration plus keeping projects moving forward.

2021-2023 · freelancer

freelance

early work across a range of both large and small companies.

work

took on varied roles to build first-hand experience across different spaces.

takeaway

learned development, teamwork, and how to juggle multiple projects at once.

2024 · writer

personal blog

a personal blog covering programming, business, project management, and life around work.

what i handled

writing and publishing posts around technical and project-focused topics.

why it matters

it captures the thinking behind the work, not just the shipped outcomes.

medium programming project management